#ifndef file_config_resource_h
#define file_config_resource_h

#import "head.h"

/*menu
*/
extern std::vector<std::string> g_CfgMenuMainResourceTable;
extern std::vector<std::string> g_CfgMenuChapterResourceTable;

/*game
*/
extern std::vector<std::string> g_CfgGameBaseResourceTable;
extern std::vector<std::string> g_CfgGameMenuResourceTable;
extern std::vector<std::string> g_CfgGameItemResourceTable;
extern std::map<int, std::vector<std::string> > g_CfgGameBackgroundResourceTable;
extern std::map<int, std::vector<std::string> > g_CfgGameBowResourceTable;
extern std::map<int, std::vector<std::string> > g_CfgGameEnemyResourceTable;

/*library
*/
extern std::vector<std::string> g_CfgLibraryMainResourceTable;
extern std::vector<std::string> g_CfgLibraryExperimentResourceTable;
extern std::vector<std::string> g_CfgLibraryTreasureResourceTable;

void CfgResourceLoadConfigFile(void);

#endif